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MAKING A KILLING AT CRAPS page 2

Pass Bet Rules:

Come-out roll:

    Natural 7 or 11 you win

    Crap 2, 3, or 12 you lose

Points: 4 5 6 8 9 10

Point rolls: Point you win
                    7 you lose
 


DON'T PASS BET

If the dice thrown on the come-out roll bet total 7 or 11, you lose. 2 and 3 win, and on 12 you "push" (neither winning or losing).

If the dice come up 4, 5, 6, 8, 9 or 10 as before, this becomes the point. After this, if 7 comes up first, you win. To lose, the point must come up.


Don't Pass Rules:

Come-out roll:

    Natural 7 or 11 you lose
    Crap 2 or 3 you win
    Crap 12 push

Points: 4 5 6 8 9 10

Point rolls: Point you lose , 7 you win

COME BET

After a point has been made, you may place a bet in the space
marked Come. This has almost the same rules as pass. 7 or 11
win, crap 2, 3 + 12 lose. When a new point is established, the
bet is moved to the appropriate box above the come space. Then
the bet wins if the point appears, loses if 7 appears first.
Payment again is 1 to 1.

DON'T COME BET

After a point has been made, you may place a bet in the space
marked Don't. This has almost the same rules as don't pass. 7
or 11 lose, crap 2 + 3 win, 12 is a push. When one of the point
numbers comes up, the bet is moved to the appropriate box. Now
you want 7 to come up before your don't come point number.
After what you have read so far is understood, you can "lay the
odds". A bet not even on the Craps table.

 

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