|
MAKING A KILLING AT CRAPS page 2
Pass Bet Rules:
Come-out roll:
Natural 7 or 11 you win
Crap 2, 3, or 12 you lose
Points: 4 5 6 8 9 10
Point rolls: Point you win
7 you lose
DON'T PASS BET
If the dice thrown on the come-out roll bet total 7 or 11, you lose.
2 and 3 win, and on 12 you "push" (neither winning or losing).
If the dice come up 4, 5, 6, 8, 9 or 10 as before, this becomes
the point. After this, if 7 comes up first, you win. To lose, the
point must come up.
Don't Pass Rules:
Come-out roll:
Natural 7 or 11 you lose
Crap 2 or 3 you win
Crap 12 push
Points: 4 5 6 8 9 10
Point rolls: Point you lose , 7 you win
COME BET
After a point has been made, you may place a bet in the space
marked Come. This has almost the same rules as pass. 7 or 11
win, crap 2, 3 + 12 lose. When a new point is established, the
bet is moved to the appropriate box above the come space. Then
the bet wins if the point appears, loses if 7 appears first.
Payment again is 1 to 1.
DON'T COME BET
After a point has been made, you may place a bet in the space
marked Don't. This has almost the same rules as don't pass. 7
or 11 lose, crap 2 + 3 win, 12 is a push. When one of the point
numbers comes up, the bet is moved to the appropriate box. Now
you want 7 to come up before your don't come point number.
After what you have read so far is understood, you can "lay the
odds". A bet not even on the Craps table. |